Amnesia: Remember
Mikael Hedberg
Initial release: May 17, 2011 (Worldwide)
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| illustrations from the book |
Included as a PDF with the 1.2 update for Amnesia: the Dark Descent, the collection, really a novella split across five moments in time ranging from the 1500s to just before the game, attempts to lay out some background for the game proper. Given some of the twists in the game, it’s probably best read after playing, but really, it's Amnesia, who cares? In any case, it sort of fills in a little bit about some of the characters that lurk in the game’s lore, never seen but having some important part to play.
The
stories are told out of chronological order, each from a different
perspective. There’s no single unifying element, but the stories all
connect one way or another, for example a mysterious star-shaped stone
in one story is revealed to have been taken from a crypt in another. In
this sense there’s a sort of Lovecraftian bent in the use of deep
historical background to wind a narrative leading up to the game's present.
It’s appropriate, given how much Amnesia is basically a shameless ripoff
of several of Howard Philip Lovecraft’s stories… though less racist I
guess.
While
free bonus content included with the game is always nice, it could have
benefited from more judicious editing, as there are a number of
grammatical and spelling errors. It’s not enough to really take away
from the story, but some awkward turns of phrase don’t help — perhaps a
translation issue?
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I originally wrote this review in early 2019; editing this in late
2025 for JG64, I'm once again forced to ask what has been a common refrain with
stuff like this: who is this for? Sometimes side material stands by itself — for
example the Dead Space
prequel comic — but not always. Amnesia: Remember has little in the way of literary merit; it does little to illuminate the game itself. It feels more like a writing exercise to expand on the game's lore in a way that they for whatever reason couldn't just put into the game proper. You can finish the whole thing in twenty, thirty minutes, but you could just as easily have gotten the same information off of a fan wiki. Perhaps I'm being uncharitable, but I tend to think a game's lore should be within the game itself.

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